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El 3 company of heroes 2
El 3 company of heroes 2





el 3 company of heroes 2

But the balance in the game is nowhere to be found. On top of that all we read is how great the team is working.

el 3 company of heroes 2

When 1.2 was released they buffed the air strafe and when I told the developers how this would ruin the multiplayer I was told that they had faith in the development team ad i had to wait 3 weeks to see how things pan out.Īfter 2 days of having as streak of losses a hotfix was released to address an issue that was flagged even BEFORE the buff. I miss the old relic with bugoo and where it felt like we were listened to. My biggest issue is with the development team the outright disconnect between what they are doing and projecting to what are genuine concerns is painful. Marders barely work due to the way the turning and aiming works. The current meta is swamped with Light tank spam and the germans have no viable counter to it. While the allies get Easy eights, black princes and a wide variety of tanks. The units they get are all early war and mid war. There are situations where someone is standing 2 pixels higher than my infantry gaining the advantage of height and seeing my units get slammed.įor lack of a better word the german faction just outright sucks. Line of sight barely works as intended. throwing satchels in specific ways on infantry means the bag will get glued to the unit and outright kill them.

el 3 company of heroes 2

Tanks cannot drive well at all they are slow and even after 3 patches it is still a crime to try and use medium tanks. From pathfinding being horrendous, to simple bugs making entire game plans useless. Its absolute lack of polish or beta testing. The gameplay has a LOT of potential but sadly it is mired in many issuess that again show a depressing theme for this game's release. Now it just feels like American GI on mediteranian cruise. I dare to say COH2 might look just better because it has a more gritty approach to things. The infantry units sometimes hold weapons to their feetĪll these things are graphical in nature but overall the atmosphere this game breathes is honestly cartoonish and not gritty. A stuka bomb dropping down felt like a pinata coming down. the animations that some of the planes were doing were outright wrong or just downright comedic. Issues that should have been cought in alpha testing. But the game was released with many problems in regards to its graphics. The graphics are "passable" I regret the choices they made in regards to fully destructible enviroments. But this release has so many issues and so many deep rooted problems it is an insult to the series. I would have to preface this by saying I have well over 3000+ hours in the COH series. Then I highly recommend buying this game. taking your ex wife's mother out for dinner. Fallschirmpioneers and PanzerJagers can enter damaged vehicles.Modified the generic Team Weapon's reload ability to also force a reload animation, meaning that it will now interrupt a firing sequence, rather than simply queue the reload instruction.Fixed a glitch that caused Team Weapon's Reload ability to not animate when used back to back.Modified the German MG42 Machine Gun Team White Phosphorous ability to have a mandatory reload animation when activated and at the end of its timer.This affects any unit with burst fire such as: Heavy Machine Guns, ¼ -Ton 4x4 Truck, 250 Light Carrier Halftrack, M29 Weasel, Flak Half-Track, and Several Infantry Weapons. However, if the burst fire started in range, the unit will keep firing until the initial burst is over but will not initiate another one if the target is outside of range. Fixed an issue with burst weapons that allowed to continuously fire outside of range.You can also find the issues we are tracking and looking to resolve in the Known Issues list. This hot fix focuses on fixing select gameplay bugs.







El 3 company of heroes 2